Saturday, October 06, 2012

The Clock by Chris Marclay (Review)


     Chris Marclay The Clock (2010). At the Power Plant, Toronto, until November 25, 2012. Free admission in celebration of the Power Plant's 25th year.
      Marclay spliced together thousands of movie clips, timing them to create a 24-hour movie showing clocks synchronised to running time. You start watching it at 3:15pm, that's the time you'll see on wall clocks, wristwatches, spoken, etc. Clearly the result of obsessive persistence, but worth no more than an hour of one's time, if that. [Update 2012-10-08: Marclay hired a slew of researchers to view and scavenge the movie clips. One is a Paul Smith from Toronto (Canadian Art, Fall 2012, p.192). So a good deal of the credit for the grunge work of making this movie goes to other people.]
      The Power Plant's blurb says that the work ”ruptur[es] any sense of narrative sequence”. Nonsense. As far back as I can remember, movies have used multiple narrative sequences, switching from one to another, most often to create suspense. Will the hero arrive in time to save the heroine as water rises inexorably towards drowning depth? Of course he will. More complex movies show us multiple stories unfolding at the same time, converging, intersecting, diverging again. We are so used to reading movies this way that we automatically read Marclay's movie this way, too. Well, I do. How about you?
     The fact is that narrative sequence is built into our brains; we can't avoid it. So this movie also creates narrative sequences. Marclay can't prevent this effect. In fact his method encourages it, because he has to use clips that themselves are parts of narrative sequences, simply to provide us with the images of clock faces showing us the current time frame. The stories are incomplete, is all, because Marclay wants us to note times, not plots. But time and plot are inextricably linked. Cause and effect may be an illusion, so the philosophers and quantum physicists tell us, but we can't avoid creating the illusion when we watch multiple series of movie clips.
      I don't know what Marclay wanted this work to demonstrate or show. It's a concept work, one presumably designed to present a thesis of some sort. The artist statements I've read in the past usually endeavour to assert that the work will disrupt our normal ways of seeing the world around us. Trouble is, most such attempts have failed: artists are no better than the rest of us in framing a disruptive thesis. In my experience, it takes a heap of scholarship and a weird imagination to see new patterns in the data. There aren't many people who have both a deep knowledge of some aspect of the world and the ability to change their points of view.
      Trouble is, the medium Marclay chose doesn't disrupt our normal way of decoding a movie: it emphasises it. That's probably why I was bored very quickly. I was able to maintain some interest in the clips themselves, playing a game of recognising movies, actors, and genres. As you might expect, action movies predominate.
      Marclay has an impressive c.v. He has been nothing if not busy. Despite the plethora of exhibitions, shows, and prizes won, this is the first time I've heard of him or seen his work. There are just too many artists out there, I guess. And I stopped following artistic fashion a long time ago. Is this show worth seeing? At the price, yes. It's interesting. It may engage you beyond mere interest. It did not do so for me. *

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